3/11/16: Late, but I didn't want to wait another week to post. In the 8th panel, I hope it's obvious that Lethe is making the bones/bird comment, and Rob is replying. I didn't make little face indicators on who's talking, and I don't do the colored speech bubbles a whole lot anymore.
Had to do quite a bit of overhaul on the dialogue. Um, Kuuki's visual flirting with Kaze is supposed to be a little insinuative, but the hand shaking the dice may have made it a bit more insinuative than I intended. As in, I wanted it to be that way, but I'm not sure if Kuuki is doing it on purpose.
Also, the only reason they're in Kaze's room is probably b/c his is the cleanest (and Kuuki's room is on Pearl's campus). I tried to keep the backgrounds interesting. The rotating angles was challenging, trying to keep the details of the room and game board relatively accurate. I will likely get tired of drawing his room and different angles soon. :D
I was also tempted to make the player pieces more accurate representations of the chars who are using them, but thought that was a bit silly. It's supposed to be a generic game, not one that just happens to suit the players perfectly.
6/26/20: Around this chapter is when I started making Lego layouts of the rooms and school so I could get a better idea of angles and switching backgrounds around. Definitely helps.
And yeah, Kuuki is totally doing it on purpose.